You can either make a new mod or open up another one. Also, not every piece will fit some bodyparts will have have extra or missing parts depending on what the developers intended for them, and not all bodyparts will fit, limiting what you can work with.īodyparts can be added by to "~\working_data\VariantModels\unitparts"Īfterwards, they can be imported to pack file manager.Ĭreating the modPack File Manager will now be the key player here. So you can't have a unit that has 10 variations of heads, only 4. Double-click parts on the right to add them, double-click parts on the left to remove them.ĭo be warned that you can only have up to four parts in one box. These determine what bodyparts will be used by the model. Though you can press on one of the many names offered to you, I prefer to press "load from file" near the bottom left as there's already many models in "~\working_data\VariantModels\Units" and the ones offered doesn't have the files I've modified. At the top-left, go to tools and go to "unit editor". Creating new modelsAfter installing the Assembly Kit, go to the binaries folder and.
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